Description
Description (EN): DigiYouth project aims to develop the entrepreneurship and cross-border cooperation skills of Estonian, Finnish, Latvian and Swedish youth (age 14–19) by supporting the creation and activities of start-up type student companies with focus on digital products, services and solutions.
From each country 2-5 general education schools, teacher teams and a network of mentors will be engaged. Student companies generate IDEAs and develop business plans, develop their product/service into PROTOTYPEs, and engage in marketing and SALES. They participate in national and regional hackathons, robotics, start-up, business idea and innovation competitions etc. to get inspired by existing regional competence.
Clear focus on digital technologies enables to devote more time to product development and raise awareness of the multitude of entrepreneurial opportunities and career choices related to digital technologies. Integration of project activities into everyday school work brings education closer to life and the needs of the economy, saves students´ time, provides teachers with valuable teamwork experiences and ensures sustainability.
Students are mentored by practitioners and work with learning and gaming solutions; 3D, visual programming; robotics; low+high tech art and craft; mobile apps; hardware programming and IoT; communication solutions and digitally supported services.
During the project, 40 cross-border student companies will be established to build connections for the future. 220 pupils from 4 Central Baltic countries will get international business communication and startup experience. 45 teachers and mentors will be trained to mentor cross-border student companies, a cross-border network of schools and partners (entrepreneurs, incubators, startup communities) will be created to facilitate and support the work of student companies, and a 3-semester study module on digital entrepreneurship for general education will be developed and tested.
Read more Achievements (EN): DigiYouth created cross-border student companies.
The project targeted the creation of cross-border student companies (business simulations).
The project defined the student company as “a group of pupils from at least 2 project countries who go through a product/service development and business simulation process during 2–3 half-years (60–90 hours) using start-up methods”.
Altogether, 41 joint student companies with different product or service were established, of which 17 during the 1st round of activities and 24 during the 2nd round. The principles in creating a team were set as at least 3 members and at least 2 different country representatives in a team to guarantee its international aspect.
The project succeeded to involve 221 pupils (age 14-19) into project activities.
All these pupils did not participate in activities from start till the end, as some cancelled their participation meanwhile because of different reasons - change of school, lack of time and other personal reasons. Still, all of them got an overview and experience of the joint work, feeling of belonging, teamwork and cooperation, design thinking exercises and other Project activities that enhanced their knowledge on entrepreneurship, competitiveness, regional cooperation and the Program.
The thematic area where student companies were created was determined as “digital products”, i.e., learning and gaming solutions; 3D, visual programming; robotics; low- and high-tech art and craft; mobile apps; hardware programming and IoT; communication solutions/platforms; digitally supported services
In addition to participating pupils, more than 40 teachers and mentors from 4 countries were trained to mentor the cross-border student companies.
Based on feedback of the participants, additionally to broader scale influences, already now many friendships have been created and kept, new ideas further developed, entrepreneurship has been chosen as a way of life and future profession.
Read more
Website: http://centralbaltic.eu/
Expected Results (EN): R1.2. Number of established joint student companies
Expected Outputs (EN): The projects main result is the establishment of 40 cross-border students companies which is in line with the programme result indicator.
A student company is defined as a group of pupils from at least 2 project countries who go through a product/service development and business simulation process during 2–3 half-years (60–90 hours) using start-up methods.
Digital products are defined as anything with digital component, i.e. learning and gaming solutions; 3D, visual programming; robotics; low+high tech art and craft; mobile apps; hardware programming and IoT; communication solutions/platforms; digitally supported services.
Other results:
• 220 pupils from Estonia, Finland, Latvia and Sweden will get international business communication and startup experience during the project.
• 45 teachers and mentors from 4 countries will be trained to mentor the cross-border student companies.
• cross-border network of schools and mentoring partners (entrepreneurs, university researchers, incubators) will be created to facilitate and support the work of student companies, aiming at sustainability.
• study module on digital entrepreneurship will be developed and tested. The module implements problem- and project-based approach (learning by doing), integrates separate academic subjects, forms a part of regular curriculum and enables to develop pupils´ cross-border cooperation and entrepreneurial skills.
• potential viable products/solutions created by students companies during the project will be referred to existing environments (Junior Achievement system, business incubators or high-tech accelerators sustained by local governments, universities and/or companies for further development.
• outreach activities, dissemination and communication measures will be implemented (via attractive social media channels) to raise public awareness of the project results and benefits of linking education, entrepreneurship, digital economy and innovation, to ensure sustainability.
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Thematic information
Specific Objective:
More entrepreneurial youth
Thematic Objective:
(03) enhancing the competitiveness of SMEs by:
Investment Priority:
(03a) promoting entrepreneurship, in particular by facilitating the economic exploitation of new ideas and fostering the creation of new firms, including through business incubators
Partners (6)
Lead Partner:
Tartu Ülikool
Department:
Centre of Educational Innovation, Centre of Educational Technology
Address:
Ülikooli 18, 50090 Tartu, Estonia
Legal status:
public
Website:
http://www.ut.ee
Total budget:
EUR 429 404.86
ERDF budget:
EUR 360 700.08
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Rauman Lyseon lukio
-
Name:
Rauman Lyseon lukio
Address:
Urheilukatu 22, 26100 Rauma, Finland
Legal status:
public
Website:
http://peda.net/rauma/rauman-lukio
Total budget:
EUR 28 552.38
ERDF budget:
EUR 21 128.76
-
Turun yliopisto
-
Name:
Turun yliopisto
Department:
Department of Teacher Education, Rauma Unit and Rauma Teacher Training School
Address:
Yliopistonmäki 00, 20014 Turun yliopisto, Finland
Legal status:
public
Website:
http://www.utu.fi
Total budget:
EUR 460 977.10
ERDF budget:
EUR 341 123.05
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Ventspils pilsētas domes Izglītības pārvalde
-
Name:
Ventspils pilsētas domes Izglītības pārvalde
Address:
Raiņa iela 10, LV-3601 Ventspils, Latvia
Legal status:
public
Website:
http://vip.ventspils.lv
Total budget:
EUR 232 412.00
ERDF budget:
EUR 195 226.08
-
Merikarvian Lukio
-
Name:
Merikarvian Lukio
Address:
Antintie 9, 29900 Merikarvia, Finland
Legal status:
public
Website (not verified):
http://www.merikarvianlukio.fi
Total budget:
EUR 28 552.38
ERDF budget:
EUR 21 128.76
-
Uppsala Universitet
-
Name:
Uppsala Universitet
Department:
Campus Gotland, Department of Game Design
Address:
Cramérgatan 3, SE 621 67 Visby, Sweden
Legal status:
public
Website:
http://www.campusgotland.uu.se/
Total budget:
EUR 217 147.00
ERDF budget:
EUR 160 688.78